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Diploma Project Close-Up: Interview for TWELFTH magazine

February 14th, 2012

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This is the first post about my diploma project I finished last summer in the last semester of my three-year studies at ECAL. I already put the main parts of it online here and Markus Reuter wrote a charming and extensive review on his website.

Nevertheless — Until now I couldn’t find the right time to recapitulate and sum it all up properly and in my own written words. So when Kevin Pedron from Italy lately approached me with a bunch of thoughtful questions about the project for his new magazine project called TWELFTH (a quarterly self-published magazine about football with the purpose to tell stories, let fellow designers express, using football as a common subject) I was thrilled to dive deeper into the subject again.

So here is the interview. I hope you enjoy it!



Kevin Pedron: First of all, would you mind introducing yourself, where are you at the moment and what you are up to?

My name is Hugo Hoppmann, I’m a 23-years old multidisciplinary graphic designer from the beautiful city of Cologne in Germany. I studied three years visual communication at the ECAL in Lausanne/Switzerland where I graduated this summer.
Now I’m back in my hometown working full-time as an art director for Meiré und Meiré, which feels like post-studies, but on a very professional level. We are currently working on the second issue of INTERVIEW.
Apart from this “day-job” I write and create a lot these days always trying to push my own projects further.



Since we are here to talk about football, let’s dive into the Piqto United reality. How was the team born? With which purpose?

In 2005 I founded a small t-shirt label named PIQTO (Read the whole story here).
My friends were always super supportive. All of us were wearing PIQTO pretty much to every occasion. And suddenly the name of the label became sort of a synonym for our friend-circle and in our neighborhood we were even getting called The Piqto’s
Parallel to that (and even way before that) we always played a lot of football on a regular base. Around 2007 — after having played several tournaments and matches under the name “Baui Bolzer” — we wanted to go a step further and build a more professional identity for our very own football club. So we decided to become PIQTO UNITED. This was in spring 2008.

Today we are proud of our unbeatable team-spirit but also of the openess to new players and the support for younger team members. Apart from our regular training we are also playing in a ambitiously managed local football league called “BunteLiga”, as well as competing in all kinds of football tournaments in and around Cologne.



When did you decide to develop your diploma project around a football team? And obviously, why?

The first weeks of the final semester were quite a journey finding the right subject for the diploma project. I initially wanted to continue with my personal magazine project Better Mjstakes, making a “real” issue with ad’s and stuff …
But finally I decided to drop this idea (with the intention to revisit it in the future) as it probably would have turned out to be focused much more on my journallistic abilities than pushing my graphic design skills further. So for my last semester as a student I then tried to find a subject were I could once again dive deeper into my graphic design universe and explore and create something totally new.

Having chosen Piqto United as my subject provided a lot of freedom and allowed me to be very productive in all fields wether conceptually with the whole art direction, or practically with the whole design package including an extensive visual identity, editorial design, typography, photography, webdesign, …

And it had another important advantage: I knew that throughout the whole process of the project (working mostly in Cologne) I would always have the support of my close friends e.g. for all kinds of experiments, wether modeling or helping me out with certain action steps in the production.

The whole project was an attempt to rethink a (football) club’s identity and to improve the whole “identity experience” asking: how do you really identify within your team?
Intern according to the team-spirit in regard to the individual’s position within the group, and extern in how you and your team’s identity can “influence” your environment.

Another important thing for me always was to have a certain realness for my project. I wanted my diploma to have a true purpose also outside of the university frame. I always want my work to serve real people. And I want my work to be useful and to be used.



Could you tell us more about the steps that led to such a wide identity system?

I think I always loved the idea of a “complete package” in visual identities. I remember that since a very young age I was fascinated by the graphic consistency of brands. How everything could visually fit together. One thing that comes to mind are sub-brands of the big sport brands, creating for example special logos and typefaces for new lines or collections for certain products or players.
When everything comes from “one hand” there is a different feel to the whole experience. Everything is united. And especially in the sports frame I think that the members of a team can feel that too. They feel the importance of what they are wearing and representing.

One of the “entrance exercises” to be accepted for studying at ECAL was to create a work on the theme community. Back then in summer 2008 I presented the first logo I had created for PIQTO UNITED, which gave me also the great possibility to “close the cycle”.
So in the end of my studies it really showed quite dramatically the development and progress I have made during the past three years at college from creating one crest to building a whole visual “universe” around the subject.



I’m particularly interested, as an aspiring type designer, about the creation of the corporate typeface called PU Brueder. Why did you feel the need to create a new typeface? How relevant is PU Brueder to the entire project?

In relation to what I have said above about the complete package of a visual identity it was simply a logic thing to do and even one of the very first steps of the overall work.
The typeface was the foundation.
I wanted to create a stable, bold, and quite linear grotesk type with some sharp details.
From the beginning the numbers played a huge role as they where very present throughout the project and had to be powerful and visible for example on the back of the jerseys.

With examples in Paul Barnes’ Crepello (used on Italy and Uruguay jerseys) and Yomar Augusto’s Unity (Germany, Spain), type design finally made its way on professional football shirts. According to your opinion, how much relevance is (type) design acquiring in the world of professional football?

Naturally I was always interested in the visual language of football jersey including the typography. It was great to see that in the past years the typography took a much more professional direction with “real” type designers creating special typefaces for the occasion.

I remember for example the “Olembe” typeface by Paul Barnes for PUMA (more info here) used for most of the African teams which was inspired by the expressive bodypaints and collages of the African football fans. In the font the brush stroke texture was still visible to show the hand painted origins of the letters and numbers.
So in a way the players wore the fans inspired creations which I thought was a beautiful act. And I think that thoughtful design connects people.



The design of the jerseys was an another side of your work that really blew my mind, and probably even more important when the team is on the pitch. How did you come up with that idea? Is it allowed by regulations?

It all began when I talked with my friend Vincent Delaleu about how I could push the whole football thing further. The conversation went from gangs and brotherhoods to war paintings and metamorphoses in the plant and animal world …

Without wanting to exaggerate I still remember clearly the following night when I was still awake in my bed, my head full of thoughts and weird ideas. As usual I had to get it out of my head somehow so I turned on the light again and started writing and scribling and suddenly had this concept of multiple players forming one motif together.

My first idea was to create some kind of spooky face like here — but then I tried to come up with something more simple yet more powerful and ended up with the crosses, also considering in-match situations like freekick-walls and goal-celebrations … which eventually ended up in the whole HAKA idea.

At the presentation day in school four of my friends and players of PIQTO UNITED came down to Lausanne and we performed our self-composed and HAKA war dance live in front of the diploma jury, director Pierre Keller, my teachers, and all the other students … It was the perfect start for my follwing presentation!

(When it comes to the regulations I think the jerseys wouldn’t (yet) be allowed by the FIFA because officially every jersey has to look the same. But in our league it is no problem and we are playing every match with them.)



Did your work help the team gain anything? From popularity to self-confidence, from opponent’s respect to fan base devotion?

You named it! No – seriously, when we played the first tournament it was kind of magic. We made a team photo and went into the formation buildung three really huge crosses together for the first time … I still remember the look on the faces of the other teams!
The thing is: We also visually represented a very strong unity. We embodied a group of friends who really mean it. Who are really living it. Who will fight for the team no matter what. It was one of the best tournaments we ever played.

And of course something like that strenghtens the team-spirit and motivation. The players are literally feeling to be the part of something bigger. The core concept is to underline the importance of every single player within the big group. This is the project’s big metaphor: If someone’s missing it’s not working.


Last question, do you consider your job with the PIQTO team finished or still an evolving project?

PIQTO UNITED is an ever evolving project and we have big plans for this year. Stay tuned! Allez Piqto!

Interview Christoph Pracht / SPEX

December 5th, 2011

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SPEX designer and co-founder Christoph Pracht, Cologne in ’85

The following is (a finally translated) interview I made back in 2009 for a small publication on the early days of german music and culture magazine SPEX. I talked with three foundation members — one of them, and the first one in these series for the blog, is designer Christoph Pracht. Enjoy.


What’s the story behind the foundation of SPEX?

Everything was started with an initiative of Gerald Hündgen and Peter Bömmels. Back in the days there were a lot of fanzines, small photocopied magazines created by fans who wrote about concerts, the scene, the music. They were roughly bound together and had this specific extreme black and white aesthetics and the bad quality of images printed with a copy machine. Peter and Gerald wanted to do something like that, too. I got to know Peter in the Kurfürstenhof which was a punk bar at the time. He asked me if I wanted to take part in it.
Then we had our first meeting: Peter and Gerald, Wilfried Rütten, the photographers Bernhard Schaub and Wolfgang Burat, Clara Drechsler and a few others. Quickly it became quite clear that we didn’t want to make a fanzine but rather a real magazine. So we needed money. Everyone of us then put 50 Mark in a hat and we started working. Bernhard knew a printer in the Sauerland who printed the first number.


What about the name?

This was quite a long journey. Peter wanted a rather pragmatic title, I wanted something short. We then decided on SPEX — Musik zur Zeit. SPEX comes from spectacles – there was also was a band called X-Ray-Spex at the time.


How was the process designing a SPEX issue back in those days?

There has so much changed technologically the last 30 years that you could write a book about it …
Well, we prepared artworks of every page. Everything which was to be published in the magazine had to be set and drawn and produced reprographically. Then it was glued on carton to get photographed. The pictures were made separately, rastered and then copied onto film. This was a very exhausting and expensive process.
Only the costs for the textsetting made 20% of the overall expenses. The lithography was expensive too, colour was not affordable. Back in the days a four-colour print in A4 was ca. 400 DM, so around 800 EUR. A cover with special font, logo etc. would cost you from 1000 DM. Of course all this had a huge impact on the design. A lot of things you wanted to design were just not affordable. At the same time the design was on a whole different level — simply because everything was so expensive. Only with the introduction of cheaper photo-set-machines you could layout more liberately.


How did a typical workday look like?

The work was structured totally different then today. Everything had to be made by hand. The production of the magazine with 48 pages took 10–12 days. I remember that the last five days we worked 16 hours and shortly before the deadline of the artworks last changes had to be made.
The procedure: at first you read the texts and looked at the pictures. Regarding the length of the text you could count the height of the set (amount of lines). Then you made a first layout sketch, a rough layout. Then the text would be drawn out, properties of font size, set width, bold and italic fonts — all that would be written in the manuscript so that the typesetter had the right properties.
A messenger brought all this stuff to the typesetter. The photos were marked too (size, crop, …). The next day the entire set came as a huge “flag” from the typesetter and had to be corrected and eventually be given away again. Regarding the little amount of intern memory of the set-machines, only the lines were corrected were the mistake was. These were to be replaced in the artwork again.


Are you looking back happily on the 80s? How was that time?

Beautiful and scary. It was exciting to try out new things. Everything was great fun but you had money problems and everything had to stay on a low level. It took another 2–3 years until everything became more professional.
Additionally I opened my own studio in 1983 and had additional commissions. It then evolved slowly. In the middle of the 80s there was a technical evolution with better machines for the typing, fax-machines, repro-cameras, copy-machines with zoom function. We were one of the firsts to have bought a DTP station. The Apple with a printer and scanner costed 60.000 Mark but it would be amortized in six months. I still have an early Macintosh at home with a 20 MB harddrive and 512 KB RAM.


In the 80s Cologne apparently became the mecca of the contemporary art, design and the music scene. How was the energy in the city? How was it really?

In the beginning of the 80s the scene was rather small and straightforward. There were ca. ten meeting points where you could meet everyone. Out of this melting pot there were formed interesting constellations. When you were there in the centre … but it was exciting and had a great energy so that were always new people coming in and the whole grew further. It was a thrilling time when Cologne was suddenly mutating to an art metropole.


How was it like — also in regard to today — to publish your own magazine? The good sides, the bad sides?

Looking back I have to admit that it we were lucky that we could make it so long. Of course this is also due to the 80s and the difficult circumstances back then. And there wasn’t so much competition, also because of the fact that is was hard to make money with a magazine.


How did you manage it financially?

We worked partly without being paid or for a very small fee. Today I wouldn’t publish a printed magazine anymore but only in the internet. It’s senseless to pay for paper. What’s going to stay important: to deliver good content visually. For this design is important. But design with weak content is just embarrasing.


How old have you been when you founded the SPEX? And how did you came to do it? What did you do before that?

I was 22 years old and had just finished my civil service. I began studying architecture. While doing the civil service I worked for a magazine which was published by the Jugendfilmclub in Cologne and which presented films for young people. So I already had a certain experience in editorial work. But I still was an amateur. My brother was a trained typesetter and we sometimes collaborated — he showed me the most important technical stuff.


What are your favourite musicians and LP’s from back in the days?

Fehlfarben — Es geht voran
Gang Of Four — Entertainment
Also: Clash, ABC, Siouxsie, Neubauten etc. …


Thank you!

Reassembled, reconsidered, remixed, … PELICAN AVENUE Interview

March 10th, 2011

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A couple of months ago I was commisioned by the lovely Thea Barkhoff, illustrator, designer and art director at Meiré und Meiré to conduct an interview with Carolin Lerch and Michiel Helbig of the collective Pelican Video which is part of fashion label Pelican Avenue.

Pelican Video was founded in 2003 when Belgian Michiel Helbig and Austrian born Carolin Lerch discovered, despite of their architecture and fashion background, their mutual interest in multi media. At first Helbig and Lerch created unofficial music video clips to explore the medium and try out ideas. They found out that the approach of music videos – meaning non-narrative audio-visual video work – could be applied to all sorts of fields.
The basic intention of Pelican Video is to challenge the unknown and to experiment with the possibilities of new media within a video format, rather than develop one certain idea or style. Although the productions are often commissioned, the duo never allows the purpose of the videos to override or suppress the artistic expression.


The interview has then been published in a book (↓) for the Design Department of the Akademie für Mode und Kommunikation in Düsseldorf.




(Book, invitation cards and poster by Thea Barkhoff — I will upload inside images of the book soon …)



Hello Carolin, Hello Michiel — please tell us about your background and how Pelican Video came to life. (And what is the story behind the name?)

Pelikaanstraat is the road where we are living and where we also started working in the beginning. It’s the mainstreet of the diamond business in Antwerp and located between the Hasidic Jew and the Maghreb neighborhood. The street therefore got a multifaceted vibe and charisma, you can feel the glamour of the old days. The diamond trade is giving this district a sophisticated but at the same time dreary and dubious aura. Our apartment, too, was full of (empty) safes wired with old alarm systems when we moved in. This inspires …


How did the connection with the Design Department in Düsseldorf come up?

A friend of us told Gabriele Orsech about our work and hence initiated our first video workshop. And the students liked it. In our videos we try in to get a lot from very little; and this is what we want to convey the students. It’s your own commitment and creativity that counts and not the technical means.
After that we participated in the multidisciplinary exhibition “Vom gehen in viele Richtungen” [About going in many directions] in the KIT, which was curated by Gabriele Orsech and Bernd Ruzicska. It’s a beautiful, diverse and prolific relationship.



BERNHARD WILLHELM SS05 from pelican video.


What do you like about teaching? And: what part of your studies did you enjoy/gave you the most when your were at university yourself?

At the moment we are teaching both together and separately in all sorts of assignments.
When you are younger you don’t have so many possibilities of approaches for a separation between life and work. After you graduate “real” life starts and you realize that there are so many alternatives of doing something, even in a specific field. The older we get the more we enjoy to transmit our very personla knowledge, to share visions and to confront it with a generation that grew up under different circumstances.


In which why does fashion and architecture nurturing your video works — and vice versa?

Fashion, architecture, art … these are all forms of communication and a categorisation is irrelevant. In the meantime we have the impression that we are more like a part of a general artistic wave than a singular case. We are meeting more and more young artists, musician, designers, who are moving unbiased between different fields and who are not questioning if they respect the codes of their own discipline or not, or to which category they belong. To be interdisciplinary has become an implicitness by now.


What is the story behind the Pilot video? Was this really the first one you did? What did you like particularly in the process and the result that you decided to continue?

It was really the very first video that we did. Actually it was even before we founded our label and a school work by Carolin during her additional year of mixed media art in Ghent. Again; it takes lots of naivety and curiousity to create a home-made blue screen video in daylight! Perfection is unimportant; what’s important is a strong will and as much soul as possible to tell a story.



PILOT from pelican video.


“The basic intention of Pelican Video is to challenge the unknown and to experiment with the possibilities of new media, rather than develop one certain idea or style — […] Although the productions are often commissioned, the duo never allows the purpose of the videos to override or suppress the artistic expression.”

Does this mean your concept can be described by function follows form? How do you find the right balance between purpose and style?

In a way you are right; it sometimes happens that we find something visually interesting and one day we find a way to adapt it to a project


I nevertheless noticed one characteristic element in your video works which could been as sort of a recurring style: the mirroring of images which creates beautiful kaleidoscopic-like effects. What fascinates you on this method?

To be honest we don’t really like using the mirroring effect too much; we find it a very easy, predictable and over-used effect; perfect symmetry is always impressive and the human mind understands it as beautiful. For us it just comes to life when there is something additional going on, like for example the clumsy imperfections of Bernhard Willhelm relativating it at the same time.


What tools do you use? And can you tell us more about the process of a typical (?) video production of yours?

We always look for new tools, thats the challenge! We are getting bored very easily and want to avoid stagnation and complacency.



WHAT WAS WOW from pelican video.


Your work often drifts into slightly abstract, surrealistic, or science fiction worlds. What are important influences for you?

Definitely science fiction movies. Donnie Darko is Carolin’s favorite, Michiel loves them all!


I’m fascinated about how effective you are in creating a certain atmosphere with the help of just one “simple” visual effect combined with a specific sound. Speaking of the latter: how and where do you find your audio material?

Michiel is a DJ, so all the material is there… but we feel more and more like creating the sounds ourselves or in collaborations with musicians; apart from the legal issues it can add a strength to a piece.


What important advice/lesson/experience do you wish you would have learned earlier in life? What is one advice you would give your younger self?

Never underestimate the craft! Ideas are important, but realizing them is the real power.


What are your plans for the future regarding both life and work?

Focus and doing everything at the same time!


Thank you.




Update: Here is the PDF of the final pages!

In conversation with MIRKO BORSCHE … the designing art director

January 7th, 2011

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Servus my friends!

I’m working hard these first days of the new decade to finish a bunch of projects for the next weeks.
Here is a fresh interview which will be published (among others) in Better Mjstakes Volume III.

I met Mirko Borsche and his crew when I was doing an internship in his studio in summer 2009.
Mirko is a Munich based graphic designer who founded Bureau Mirko Borsche in 2007. Apart from the weekly creative direction for Die Zeit and Die Zeit Magazin the team is constantly working on a wide range of projects including not only printed matter such as catalogues, magazines, books, posters, but also touching areas like industrial-, fashion-, exhibition design, movies and architecture …



Let’s dive directly into the conversation we had a couple of weeks ago via iChat

Mirko, what does it mean for you to live and work in Munich?

The main reason why I am in Munich is because of my kids. I come from a city near Munich but I lived elsewhere for around 15 years. I studied in London and afterwards I did my master in Germany. Then I was in Amsterdam, after that in Hamburg. In 2007 I founded my studio, after doing art direction for several magazines.

There is no real reason for me to go away anyway. I think you will hardly find a city that is more calm, comfortable, and where the people are so nice. And I think in our profession you need a refugium, a hideaway. I’m pretty often on the road, I’m traveling a lot at the moment. When I would have to come back from a stressful trip to a stressful city again — this would be too much. It’s important for me to come back to a place where I can rest.

Besides I can effortlessly go to the countryside, to the mountains, to the lakes. At the beginning I was a little worried if it would not be difficult to attract young people to come here … but at the moment we are even getting a lot of requests from abroad. And we start working more with international clients — then it is also great if you have native english speaking people in your team too. Anyway: I did not stay in Munich because of clients. At the beginning I did not even have any here!


Where does the fascination for your profession come from actually? Why are you doing graphic design?

Actually I never aimed to be a graphic designer. My father was an advertising and fashion photographer back in those days where the art directors still came to presentations with scribbles … I drew and illustrated a lot when I was younger. I wanted to be an artist — but I guess I just didn’t have the guts for that!

Then came the time where Apple released the Classic II and I started studying and partly learned to design on the computer directly. At the same time I still learned setting hot type in school … this was an exciting mixture. But I have to admit that in the beginning I thought that my profession was shit and no fun at all …

Then I worked quite some time in advertising which I found totally boring too. And so I started to do own projects along the way; the Gomma collaborations for instance (I’m working with them for 11 years now I think).

These personal projects, as SMAL PAZE, really helped me getting over my normal day job. We made many flyers, drew a lot, bombed a lot of trains … this helped me too. In those days I just went to work to make money … and actually only from the first Jetzt magazine on it started to give me pleasure …

But I never wanted to be a graphic designer. Funnily, what we are doing right now — besides the graphic design projects — like all the stuff for Audi which are more like installations which aims in a totally different direction. This is a bit more like what I wanted to do originally …


Besides all the magazines and books that you are regularly designing on tight schedules you seem to have tons of other projects at the same time — how do you deal with working on multiple jobs in parallel?

Well, I’m used to design weekly magazines since 1999 with the Jetzt magazine. This was a hardcore job when you were coming freshly out of the advertisement business. You know, normally as graphic designer you have weeks and months to think about a concept. I relaunched the Jetzt magazine but after the first issues I thought: now it’s over … and then they already came with the next stories! The first months were so stressful I think I really made bad magazines.

Then I learned to think parallel. I realized that when you want to work like me you don’t have terminated projects; one book, one magazine, one LP cover … your whole profession is a process. You have to create a certain style, you have to create a methodology, how to produce ideas, you have to build yourself a huge network … and with all this in mind you have to constantly kick out ideas.

Every week we are doing Die Zeit, Die Zeit Magazin, Weltkunst, Weltwoche Stil … plus seven projects e.g. for the Staatsoper, Audi … all at the same time. And I am still the one who designs everything at the first place.


So you are a designing art director … I understand the term mostly as being someone who has a great roster of creative individuals, and who then picks and collaborates with the ones who match the project best …

Exactly. Well, in the beginning I’m starting with the graphic designer part … typography, paper, all things haptic. How do I want to present the content? how can I translate my language into the clients needs?
Afterwards, maybe like a good craftsman and his tools, or like a painter with his colours, I’m checking which photographer, which illustrator would work the best for the project. But to create a new look, a new language — this only works in collaboration with a good mixture of other people.


This is one thing that I find fascinating about the profession: having a huge network knowing many different people from all over the globe …

… And it’s very helpful, too. Yesterday for example my friend Kostas Murkudis came by at the studio and we talked about several things for example about our idea to build special rain capes out of 3M reflector foil — and on his way out of the studio he says to me: why do I not design them? And I was like: “Of course you do so … feel free!”
The result is that Kostas Murkudis is now designing rain capes for the Staatsoper!


… Sweet!

And the bigger your network the broader and vaster the connections. But you have to know how to use this connections and be wide awake all the time. Your skill to create these connections is what’s demanded today.


And this anecdote with Kostas shows how it can work out beautifully getting in touch with other professions and artistic directions …

Exactly. At the moment we are doing also a lot of filming and installations — one of the newest is a fully chromed 60’s gas station () for which we took the master from the road and rebuilt it in Miami. At the same time we are currently doing all together funny linocuts for the Staatsorchesterthis is what I like about our profession: everything is possible.

Many people are limiting themselves to certain areas, specializing themselves. I’m rather specializing on my taste and what I’m interested in. I’m not specializing on a certain kind of client or a style. I think style always arises or unfolds itself all alone.

When you look at our works, you see that they are all different but at the same time they seem to be related to each other. You can only achieve this by having a strong specific character, expression … and when you are having fun with what you are doing!
(The other way to have a recognizable design is, to respect corporate design restricitions. Then everything has to be left-aligned, a certain font, sizes … then it looks all the same in the end too.)

It’s simply another work approach. But as you said, a good art director is also a good communicator. It’s important that people can trust you but that you also have the ability to brief people — that’s important because often you cannot be present at every shooting or look the illustrator constantly over the shoulder. We are not preparing stuff for shootings etc. — we are not like agencys drawing scribbles or composing mood-boards. I’m talking as long as it takes until the person knows what I want. Otherwise it would cost too much time. I mean, we have probably ten shootings every week only for the Zeit Magazin. And to prepare every one of them with mood-boards … this would be insane.


How do you stay on top of all the things you have to do? I find it oftentimes useful to focus completely, cutting everything else off and trying to concentrate on one project only …

… well, I’m really doing everthing at the same time. (Laughs) — It wouldn’t make sense otherwise … I’m getting calls from downstairs to check a poster before it goes off to the printer, then someone comes to me to talk about a colour problem, then I get a call from Max Borka because we are currently doing a book for Martha Herford about a turkish design exhibition, too — and at the same time while we are talking — I have 12 different layouts of the Zeit Magazin opened up in front of me. I can’t take myself the time to just do one thing … then there is a client calling me, then there is my mum calling me, then I have to plan the weekend for my kids, then my girlfriend is coming home … no way. (Laughs)

But all this is simply a question of concentration. I’m concentrated but I have adapted another way of focusing.


How are the roles defined in your studio? Can you tell us more precisely of how you work with your team?

It’s me who starts designing every project. Then I always pick someone in the bureau — you know it from back in the days — with whom I then continue to work. Everyone is bringing in their influence, we talk a lot together — and at some point I’m giving the project completely away. After some work phases we are getting together again discussing the next steps. Then, when it comes to the production phase, we are working side by side again.


Let’s jump to the more specific questions: Can you describe the intention behind the little reference images/thumbnails in the issues of Human Globaler Zufall? They are quite banal …

… mostly they are totally banal! Actually it’s a rule that the pictures have no real relation to the meaning of the text, but to the solarized meaning of every single word. We thought this is kind of a experiment anyway and it’s dealing with chance, coincidence … and because you are as a designer always searching how to get and attract people to read the text, we had the idea of the marginal columns so that you are always having an extra bracket if you don’t want to read the long main text. Somewhere along the way I had the idea to put in little images because I found it nice but it was difficult as they would need a caption. Then one day was sitting on the problem again and thought it was way more funny if the images would just be trashy pictures from the internet … there are examples like “fast mann” (nearly man) and we put in a picture of Angela Merkel … like all kinds of stupid jokes (Laughs) … or some words just half-used …


… like Erdgeschoss where you just used “geschoss” (fast object) in order to put in a shiny Lamborghini.

Yes, and all this was not only funny but nice a nice way to create an additional narration!


How did you sell it to the client?

I said we are doing it. I said that nobody else did that before and that it is fun and worth a test. When they looked at it I didn’t really had to convince them anyway … they checked it, laughed, and had directly some fresh ideas themselves.

After the last day of production it was always good fun for everyone to make up some more of them … and even the editors-in-chief helped us search images because they enjoyed it so much!


Let’s talk about the Zeit Magazin — what does the process look like?

Well, I always have to start quite quickly and I just finished the issue 49 of the Zeit Magazin in advance …

When is it coming out? Next week?

Thursday in one week. Tomorrow, saturday and sunday will be printed, monday it’s shipped to Die Zeit, then it will be inserted in the newspaper when this one is printed on wednesday.


Wow.

I’m permanently in contact with the journalists, I’m always having a plan with the image stories to discuss everything with the image editor. I’m telling him which photographers shoot which story and how it will be done. Then the finished pictures are getting send to me. In the ideal case it is ok, if not we have to reshoot. Finally I’m editing the images e.g. which one for the cover, which one will to be fullpage, the whole rhythm etc.
Then everthing is send to the graphic department (of Zeit Magazin) where they start a rough layout, sending it back to me — if I like it it’s done — if not I’m rebuilding it myself. This is the procedure for nearly every project.

Right now, for example, I’m redesigning the layout of the Zeit Magazin — we are analysing it … there won’t be groundbreaking changes, maybe you won’t even notice it in the beginning. Maybe if you put a older issue next to it. In this case we had quite some different font sizes and other experiments and now we are reducing all this again so that everything becomes a bit clearer and calmer again. Maybe next time I’m redesigning everything again.

Well, there is no moment where I’m relaxing because it is a weekly magazine. It’s a steady work … what do you like, what do you dislike? You have to question everything, constantly. You have to be critical. Spot things. And not be sad if something is shit but saying: ok, that doesn’t work and go on.

I worked with many designers who could barely let go their layouts to the final printing. They were too perfectionistic — here a change, there a change — but the thing is: unless it is not printed you don’t know how it will really turn out! You know, when it’s in the right format, the right paper … then it mostly looks different than on your screen or your own print-outs. Always different.
And then you know what a magazine rhythm is, or how a magazine becomes exciting or not. And these are processes that we activate here.


I’m interested in your relation to pop culture …
You are a lot on Facebook, aren’t you?


Yes, but Facebook has become a serious work tool for me …


… to get new influences?

No, chatting! (Laughs)

Seriously: with photographers, illustrators … before I’m sending emails back and fort, or call … calling is not often sufficient enough. And it distracts me. Chatting on the contrary I find easy. Then I can really describe what I want to say, and send links, references directly … it’s a faster tool.

Pop culture doesn’t interest me because we already have a lot to do with it in our projects. For example with the music labels or clubs we are working for. It’s kind of a diffcult subject for us because we are a bit too close to it. But the external influences are coming in constantly.


What comes to my mind are e.g. these showreels that I always loved … regarding the works presented they were kind of informal, loose, funny …

Because our work is already serious enough. I mean, also, when you look at our website … it’s … funny. Most of the projects we are doing — like Weltwoche or Die Zeit — are serious objects.


So for the presentation of your works it’s all about the contrast …

First and foremost I think that it is simply very boring to flick through jpg’s of a magazine on the internet — we want to make a little more fun to look at it! And I think that having fun is the most important thing.

What I find interesting with the showreels is that it is always some kind of a document of time. You can remember which music was playing in the bureau at that time, what the atmosphere was … and then you see the work that came out of it.

When we recently showed a film like this in Gent we became a montrous applause because the people knew directly: that’s it! That’s how they feel! That’s how they work!

So it’s not really about presenting the works … and our website is not for attracting possible clients. I don’t want to inspire clients but young people who someday write to me for asking if they can work with me. Internet should be entertaining and attract people.


Do you still have role models, idols … ?

Of course, everyone has role models. I mean, they come from all different directions. Sometimes I’m fascinated by young designers … most of the time I’m inspired by photographers, artists, architects … people that don’t have anything to do with our profession directly.

This is a good motivation making your own great projects. In the end we are all profiting when we have a bunch of good designers here in germany. If there would only be 3-5 daring designers in this country, there wouldn’t almost be any chance to convince people to dare anything. Competition is important. There is already enough boring design around.

Interview with Emmanuel Crivelli, designer of DORADE

December 13th, 2010

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Salâm! 你好! Hello!

Next one in the row: the freshly translated interview (voici la version française) with the talented Mr. Emmanuel Crivelli, designer of Paris-based magazine DORADE a.k.a. the «revue galante, photographie et form critique» founded and edited by Philippe Jarrigeon and Sylvain Menétrey.

This interview will be part of the next volume of Better Mjstakes, which will be a «magazine about magazines» (or how they describe it in Liner Notes, the brilliant book about books: «a self-reflexion in the medium»).

Let’s dive in …


Hi Emmanuel, please tell us about your background and what you are doing at the moment.
I obtained my diploma in visual communication/graphic design at ECAL (École cantonale d’art de Lausanne) in 2008, where I’m currently teaching. After finishing my studies I was hired by ECAL as graphic designer and I had the chance to work on exhibition catalogues and signage systems for the EPFL+ECAL Lab, visual identity projects, annual reports, and the school’s journal. Before I started my own studio I collaborated for several projects with other designers such as Maxime Buechi, Jonathan Hares, Ludovic Balland, …
Since one year now I’m responsible for the design of Dorade, working also on other projects with Philippe Jarrigeon (editor-in-chief with Sylvain Menétrey), such as the new communication design for the ARTPARIS fair which will takes place in the Grand Palais. Besides, I’m working for several artists and photographers.


What fascinates you about your profession? And why graphic design?
Conceptualising and translating an idea visually with a certain logic. The technique, the limits of printing. The exchange you can have with a client and the subject of his work.


How do you start when working on a new issue of Dorade?
For Dorade we are discussing a lot about the next steps and I’m trying to make up myself a complete overview in order to have a broader idea of the hierarchy between the different subjects to understand the fil de la narration.


The graphical system of Dorade seems very complex. Could you explain us more about the concept behind and how it was created?
The starting point is always the tone, the atmosphere Philippe and Sylvain want to give the magazine. A tone which is a bit surreal in the way the texts relate and link to each other. It is the intention to reunite the texts through the pages which are opening the “chapters” which produce sort of an absurd text weaving the links of the different articles together. Also I wanted to retranscribe the interviews with the idea to visualize the different characters of the discussion. These aesthetics and typographic hierarchies normally appear rather in books because of the quantity and the different styles of texts you find in Dorade.
As a matter of fact there is a certain complexity but also a simplicity in the amount of styles used, in this second issue we have interviews, essays, the notes/caption and the translations with just the one limitation which is the number of sizes used in the texts. The typographic system becomes an image, an identity of the magazine.


How important are limitations in your process?
Either of economic or constructive nature they help a lot to simplify and clarify. But I’m given a lot of freedom.


What is your procedure when you receive material for a new story to layout?
Mostly I start with reading the texts to understand comprehend the voice in order to see how to transcribe it typographically and which status I’m giving the images. Right now, with the second issue, the overall design starts to be more defined but there are always going to be new ideas and solutions to propose.


When designing, do you imagine/think of a certain kind of reader? Or do you have a certain person in mind while designing?
When I’m designing something I always want the reader to read and understand — but not necessarily savor it. Whatever place you are in the magazine I want that one always knows where he/she is. Thus it’s mainly a question of readability but also knowing that the people are not dull.


What I find particularly interesting is how you are designing the interviews.
(I saw this method before in an old copy of Avalanche — was that your original inspiration?) Can you tell us more about it your idea behind your interview designs?

No, Avalanche was not a reference and I have to admit that I didn’t know it by now. Like I said it really was my intention to present the protagonists in the space and the rhythm of the interview.


Which other magazines — contemporary or from the past — have/had an influence on you, both graphically and conceptually?
Speaking of graphic design I’m rather inspired by books both old and now, always in regard of the voice I want to give the current issue. Regarding other magazines they are more like references on how to place Dorade in between them, their structures, their way of using images, how they treat a certain topic, the binding,
the papers … For the choice of the main typeface I was influenced by Dada and Futurism publications …


What are your future plans regarding work and life?
I’m having my own studio since a couple months now. But I’m looking forward to travel and discover new things, new impressionss and I would like to deepen my know-how in the field of visual identity. I want to meet new people and — above all — have fun.



Thank you, Emmanuel!

Interview with Veronica Ditting, designer of Fantastic Man and The Gentlewoman

December 7th, 2010

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Fresh out of the mailbox: A new interview for the new Better Mjstakes, starring Ms. Veronica Ditting who is the gifted designer of two of my favourite magazines: Fantastic Man and The Gentlewoman.
We first met in her studio some weeks ago in Amsterdam. The following interview — conducted via email — is an extension of what we have discussed: design education, motivation, the designer-artdirector-relationship and many other aspects in the process of magazine creation. Enjoy!

(Note for the RSS readers: this article looks much more charming in your browser … + original interview style here)


Please tell us about your background, who you are and what you are doing.

My name is Veronica Ditting – I was born in 1979 in Argentina, raised in Germany, studied graphic design in Dortmund, Germany and at the Rietveld Academy in Amsterdam, The Netherlands. Since graduating five years ago I am work independently and have a studio in the centre of Amsterdam. I mostly do printed matter and collaborate with artists, photographers, cultural institutions; e.g. conceptual artist Barbara Visser, visual artist Katja Mater, the Stedelijk Museum, exhibition space W139. I run my own projects, but also work for the magazines Fantastic Man (since 2005) and for The Gentlewoman.

Why did you decide to leave Germany for Amsterdam? We already talked about it briefly:
What is your critic on German design schools?

I’m not up-to-date enough to give general criticism on German design schools, I can only talk from personal experience which lies some years back. All in all the study I did in Dortmund was a little slow and undynamic, breeding a kind of subtle lethargy. Most projects turned around imaginary clients and situations, at the end of a semester you would get a grade, but hardly any feedback on how the teachers got to this decision. There were a hand full of teachers I appreciated, but as a whole the department lacked a shared vision, which I found quite depressing as a student. On the other hand I must say I still benefit a lot from the practical background I got there. While being close to graduation and feeling unsatisfied with my studies, I decided to do an exchange semester at the Rietveld Academy. It sounds ridiculous, but I was surprised that most of the teachers at the graphic design department communicated with each other. I was part of a great class where most people were actively involved in discussions (something which barely happened in Germany) and we pushed each other with a healthy spirit of competition. The first six months were tough and fabulous at the same time – I learned a lot about how to approach assignments and take responsibility as a designer – creating your own content, working from an editorial point of view and being critical towards design itself. Basically being more autonomous and less subserving. It definitely opened my eyes and made me aware what my interests are in graphic design, so I decided to graduate here. Looking back I definitely benefitted from both schools, it’s always good to have a comparison. It makes you realize what you have or don’t have at a school. I’d be curious to know how the situation at German art schools is now.

What does it mean for you to live and work in Amsterdam?

Mostly it means being in an international city with a tight community and being able to collaborate with people whose work I respect. Most of the people I work with are friends. 10 years ago I would never ever have imagined to live in Holland (I had been here only once before moving) and to be honest I still have quite a love-hate relationship with Amsterdam. At the same time I’m aware of the possibilities I have here.

What fascinates you about your profession? Why graphic design?

Actually I started studying industrial design first, but after a year I realized I wasn’t made for it and I switched to graphic design. In simple words graphic design gives me the possibility to connect many of my interests and work interdisciplinary, you can fulfill many different roles as a graphic designer. Also the dialogue between clients, artists, editors, designers is an integral part of how I always wanted to work.
Nonetheless I am often doubting what I am doing!

What motivates you to sit down and do the real work when you are busy procrastinating?

I’m easily distracted by mails, internet or simply chit-chatting with my studio mates. In general I have unproductive periods and then others when I exhilarate. I’m always busy with something, but often find myself postponing things and feeling too slow. A friend of mine swears on an egg timer to force concentration, but it doesn’t really work for me. I hate to admit it, but I need some pressure, strict deadlines to work constructively. Also realistic To-Do lists are still the best solution to get something done.

The Gentlewoman, Fantastic Man

How do you and art director Jop van Bennekom work as a team? How are the roles defined?

I started working 5 years ago for Fantastic Man, since then Jop and and me collaborated on a variety of projects for the Stedelijk Museum in Amsterdam, a book for photographers Anuschka Blommers & Niels Schumm etc. For Fantastic Man I mostly step in when shoots have been commissioned by Jop, and we have a conversation about which direction the magazine will go. I’m responsible for the visualisation of that material. As we’re only counting issue two of The Gentlewoman right now, it needs more focus and time before production time. This is why I start sketching or looking for papers a bit in advance. We have the same understanding and aesthetic sensibilities and know each other well by now, so a lot of things work naturally. During the intense production time we discuss a lot, both confirming or criticizing each other. A lot of things happen at the same time and of course we also discuss certain steps with the editors-in-chief Gert Jonkers (Fantastic Man) and Penny Martin (The Gentlewoman). We’re a small team and you have different dynamics with each person. Ultimately there’s a lot of trust, I think that’s why it works.

Before you start a new issue — do you already have a vision of how the magazine could/should
look and feel like, or does it all develop in the process?
How is the process when developing a new issue?

Usually before production time we get together to discuss what we want to improve or change for the next issue. So partly we start with a visual vision, but mostly the real shaping takes place when we get the material in. The first step is making a dummy, a basic set-up of the content. It gives you an idea how the material comes together and helps determine the order. It sounds very basic, but it’s the best way to solve the puzzle. We keep shaping the dummy until the end: designing and fine-tuning the content at the same time, every tiny element is considered. Basically a lot of things, design and editorially happen at the same time and keep influencing each other. All layers relate to each other, we try to make them specific and find the right tone of voice.

How do you plan an issue? Do you set up limitations like number of articles, pages, etc. … ?

Because of the huge edition we have to order the paper quite a bit in advance and naturally a good balance of content is important. This creates a more or less given set-up – a certain amount of profiles, features, fashion stories and ads.

What is the procedure when you receive material for a new story to layout?

That depends very much on the material itself, but mostly we make a rough selection of images and a temporary order and think about how we want to use them – e.g. as an image or a photograph, if it needs a design element or not. Some stories find the right layout from the beginning, others need a bit more time and sketching.

When designing, do you imagine/think of a certain kind of reader? Or do you have a certain
person in mind while designing?

Approachability is very important to the magazines, so I definitely keep the reader in mind, but at the same time it shouldn’t be a compromise. I think the reader notes if you stay authentic and personal.

If you are designing a certain story — about Inez van Lamsweerde e.g. — do you feel a special
connection to the person afterwards?

I woudn’t necessarily call it a special connection, but of course you study the person differently than just reading about them in another magazine. Sometimes a person really grows on you over production time.

How does the selection for the reference section work? And what is the idea behind this
feature?

The reference section offers the possibility to show extra information which can’t be placed in the story itself. It could be anything – a location of a shoot, work by the featured person or simply a fun fact. Sometimes there’s an overlaying idea or topic. We try to make it a very good variation, while at the same time extremely specific.

When it comes to the graphic design and the aesthetics of certain elements, each issue —
both of Fantastic Man and The Gentlewoman — is a further development of the previous one.
Why? Is there really always something to improve? Why don’t you try to establish one look?

Of course there is always something to improve! Maybe we are our own harshest critics in that sense. We hardly ever change anything just in order to change it (except if we used it too many times). The appearance of every issue is varied – sometimes more, sometimes less, but it’s always related to each other, referring to its own visual vocabulary. So even though there’s changes I do think it’s one recognizable look; we’re not re-inventing the form every time. Sometimes I even wonder if anyone even notices the differences.

In both magazines the advertisements seem to fit into the magazine almost perfectly.
Do you somehow have an influence on their look too?

No, usually we don’t have influence their look itself, but we definitely take care of the balance between content and ads. For example two single pages don’t clash or look the same next to each other.

What are your future plans regarding your work (and life?)

Partly continuing the things I’m doing and partly finding new work possibilites. I am currently working on my website which is long-time overdue and one of my biggest projects in 2011 is developing the design for a new cultural space in The Netherlands. Furthermore it would be nice to work a bit more abroad, maybe spend some time in NYC? I guess I need a big city as a contrast to Amsterdam. And I should definitely take some typing classes.


Thank you, Veronica!

Health vs. Graphic Design

November 28th, 2010

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My friend Johannes asked me to contribute to his fanzine project he’s currently doing at the Gerrit Rietveld Academie in the beautiful city of Amsterdam covering the great subject of … «Health vs. Graphic Design» — here are my awkward (?) answers …

How do you keep in shape?
I go for a run in the woods and the streets as often as I can. Just breathing () wholeheartly and deeply can move mountains … In the morning and throughout the working day I’m doing my own fitness programm with push-ups, some shadow boxing and all kinds of little exercises with or without my bokken (木刀; wooden Aikido sword).

Breathe.

Breathing can transform your life.

If you feel stressed out and overwhelmed, breathe. It will calm you and release the tensions.

If you are worried about something coming up, or caught up in something that already happened, breathe. It will bring you back to the present.

If you are discouraged and have forgotten your purpose in life, breathe. It will remind you about how precious life is, and that each breath in this life is a gift you need to appreciate. Make the most of this gift.

If you have too many tasks to do, or are scattered during your workday, breathe. It will help bring you into focus, to concentrate on the most important task you need to be focusing on right now.

If you are spending time with someone you love, breathe. It will allow you to be present with that person, rather than thinking about work or other things you need to do.

If you are exercising, breathe. It will help you enjoy the exercise, and therefore stick with it for longer.

If you are moving too fast, breathe. It will remind you to slow down, and enjoy life more.

So breathe. And enjoy each moment of this life. They’re too fleeting and few to waste.

(by Leo Babauta)

How many hours do you usually sleep? Do you get to reach the healthy sleeping
hours between 9pm and midnight?

I’m an early riser trying to get a healthy dose of sleep of 7-8 hours.
But oftentimes my sleeping habits are getting quite strange and I work until 3 am and get up at 6:30 again. This unhealthy rythm only works with a bunch of good siestas and little power naps once in a while!
I recently read a brilliant book by Frank Berbach called Kreativität aushalten — Psychologie für Designer — which sort of «woke me up» and stopped me from continuing all my strange sleep experiments pushing my need-of-sleep to the limits …
At the moment I’m just trying to get a good dose of sleep for having the right amount of positive energy to produce great work and stay healthy at the same time. Recommended!

How much water do you drink during the day?
How much coffee do you drink during a day?

I drink one 1,5l bottle of water every day. Plus some espressi and a lot of tea in all forms and colours!

What is your guilty food pleasure?
Too much beer and red wine. If that counts. Apart from that I eat pretty much everything and oftentimes I don’t really care what exactly I’m eating as long as I get some substance and vitamins.

Do you think that the typographer’s back suffers less with the change from
setting hot-type by hand to desktop publishing?

I don’t think so. Everybody is sitting too much in front of the machine nowadays and not only the back suffers. We need to do more pauses, more streching, more breathing, more serious play!

Do you already prepare for having to work – like most self-employers – at old age?
“Give me Love and Work, just the two”  … I’m ready for everything and I’m looking forward to it.

Did you ever work out before or after an art gallery opening – in order to handle
the upcoming amount of provided alcoholic drinks and snacks?

No, but I do like to relax before “important” events with some workout for body and soul …

What do you think about a brown-colored oiled strong biceps of 40 centimeters
diameter?

First I think wtf? — then I reminisce about the great Ronnie Coleman
yeah buddy! lightweight baby!

Did you ever think about changing profession because of the possibility to work
more on the move?

Well, for me the modern graphic designer is a jack-of-all-trades — and this includes fitness, too!
And in any way I’m never not moving.


Interview with Kai von Rabenau / mono.kultur

November 8th, 2010

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Here comes a little preview of one of the projects I’m working on at the moment.

The following interview with Kai von Rabenau, publisher of Berlin based interview magazine mono.kultur will be published — among others — in the upcoming volume of Better Mjstakes magazine with working title:
The Research Issue: A profound journey into Art Direction and Interview Design in an editorial context.

Stay tuned … !

Some people who already have been interviewed in mono.kultur (achtung! namedropping total):
Tilda Swinton, Ai Weiwei, David LaChapelle, Dries van Noten, Carsten Nicolai, Dave Eggers, GZA / Wu-Tang Clan, Miranda July, Cyprien Gaillard, David Adjaye, Wolfgang Voigt / Kompakt … (→ more info)

Kai, please tell us about your background, who you are and what you are doing.
I am primarily a photographer based in Berlin. I studied Visual Communication in London at Central St. Martins and the RCA before moving to Berlin in 2001 and establishing my photography practice. I’ve been publishing the interview magazine mono.kultur together with a dedicated group of people since 2005.

Which role is Berlin playing as a location for your magazine?
First and foremost, Berlin makes a project such as mono.kultur possible. With its cheap cost of living, Berlin allows for that greatest luxury: time. We decided to use this time to create something close to our heart, without being financially dependent on it, which makes a vast difference. Apart from that, Berlin keeps being an amazing place to live in and surely nurtures our perception in so many ways that we are not even aware of.

What about the name? I noticed that — apart from mono.kultur — you also run a fashion label called mono.gramm and your portfolio as a photographer is called mono.graphie.
So maybe I should specify my question: What does “Mono” mean in your context?

A good question that surprisingly, we’ve never been asked before: of course, the name is no coincidence. For me personally, the mono signifies a certain attitude or basic conceptual approach: to think an idea through until the end, to keep searching for the best possible solution within the framework, to not take the easy way out, to do something with weight and significance, to put our hearts into it, to put ourselves in the service of an idea, to be modest and genuine about everything we do. This can apply to so many things, hence the mono in mono.klub, mono.gramm and mono.graphie. it’s a personal reminder, but also signifying that we all share the same ideas. I’d like to see many more projects come to life that share these values, and where I wouldn’t necessarily need to be involved personally.

What was the motivation to create the interview magazine mono.kultur?
Well, mostly because there was nothing like it around when we first started (and there still isn’t). From day one, we had two things to start with: the name and that it was going to be just interviews and little else. We simply love interviews, we love ideas and stories, we love magazines, we love art and culture, we love design. So mono.kultur was a way of combining all these elements into one beautiful little thing. I suppose it was also a matter of having control – we all work in the area, as journalists, designers, curators, etc. and we all wanted something where we could actually control the entire process and prove that a magazine could be so much more.

What fascinates you about interviews? And: what makes a good interview to you?
I think interviews are an amazing way to portray a person. It adheres again to our sense of modesty: of course, interviews are edited and thus in a way manipulated, but still they give you the sense of having direct contact with a person’s mind. If I want to find out about a specific person, then I’d much rather hear it from him/her directly than filtered through a journalist’s words. A good interview will give me exactly that: a glimpse into someone’s life, their experiences, their thoughts and ideas.

Every issue is designed by another designer. How do you decide who designs which issue? Why — e.g. — Bureau Mario Lombardo for Cyprien Gaillard? And: Why do you feel the need create a specific look for each issue/interview?
Well, I think the question should rather be: why not? It’s not that we felt a particular need for it, it was just that we could: normally, magazines need to establish some sort of graphic umbrella under which they can fit a variety of content. With us, when we decided on dedicating each issue to one person and one interview only, it slowly dawned upon us that this would give us a lot of freedom in so many ways: we can really and truly focus on one subject, and build everything else around it. Soon it seemed only logical and even necessary to expand this to the design also. And it’s exciting! It keeps the magazine fresh and open to new ideas. And it keeps us and the readers entertained. As for chosing the designers, this is more of an intuitive process – we have an entire pool of designers that we would like to work with, there are also a lot of people who approach us, and once a new issue gets going, we just go with whoever feels right for a particular artist. In the end, we try to give them as much space as possible, and I just watch out that certain elements are being considered and that it still feels like an issue of mono.kultur.

Can you tell more about the process of creating an issue of mono.kultur?
I think that’s pretty straightforward, like most magazines: we decide quite organically on which artists we would like to feature – usually as a result of long discussions among all the editors. Then we try to get in contact with said artists – sometimes, this goes pretty fast, sometimes it can take years – and once they’ve agreed, we organize someone to conduct the interview. The interview partners always get to amend the finished text before publishing if they feel it’s necessary, and we often work quite closely on the imagery with them. At some point, the designer comes in and starts developing a design idea from the text. Parallel to that, we look for possible sponsoring or support. Editing and designing can be quite a long and tedious process, depending on the material and chemistry, but so far we never published an issue that we were not happy with in the end. Once the issue is out, we try to celebrate it in every way possible, usually by organizing some sort of event around it, a party, a screening, a lecture, etc.

Why the A5 format? Which role are limitations playing in creating the magazine?
Because the small format felt perfect for the amount of content we have. Commercially, the format is actually really inconvenient, since bookstores often don’t like it, they don’t know how to handle it in comparison to regular magazine titles – but there’s again this idea of following an idea where it needs to go; the entire concept behind mono.kultur is very focused, very elegantly simple, and this needed to be reflected in the format. Which is also just really nifty to read and handle. As for limitations, I think they are a good thing and utterly necessary. It’s only limitations that get us going! For instance, the format of mono.kultur was born out of our lack of money: we couldn’t finance the magazine we had planned for in the beginning, so initially, it was really a question of how we could break down the production costs. Rather than giving up we started thinking of ways around the problem, leading to the idea of publishing the different interviews separately – and then of course we realized that not only it would make it possible to print, but also that it was a much better idea than what we’d planned in the first place… We would have never thought of that if indirectly, we hadn’t been forced to. Anyway, limits are good! I think in many ways, mono.kultur has one of the most rigid and strictest conceptual frameworks in the world of publishing, on the other hand we have so much freedom in so many other aspects that many magazines can only dream of.

How do you manage do find and convince sponsors for the issues? And are they choosen specifically for certain issues?
Finding sponsoring is a major pain in the arse, and it’s incredibly hard and difficult and we hate it. It’s so rare that marketing people understand let alone appreciate anything that does not conform to the standards, and I will never understand why. One would presume that marketing would and should understand their market and be informed and always on the look for the next thing, for new ideas; so it doesn’t cease to shock me how removed and slow a lot of marketing departments really are. Anyway, sponsoring is one long and frustrating story. Does that answer the question?

Which other magazines — contemporary or from the past — serve as a inspiration?
Oh, so many … I think that in Germany, we have quite a few really amazing titles, especially 032c and brand eins — the latter I personally consider one of the most surprising and interesting titles in the world, it’s still a miracle to me they’re even around. And then I should really mention Les Inrockuptibles from Paris, who did an amazing interview magazine in the 90s that got me addicted to the beauty of long and in-depth q/a interviews. Also, Purple in the 90s has certainly been an inspiration. Other titles I personally always look forward to these days are Pin-Up, Interview and Die Zeit.

Thank you!

“It smells like summer.”

May 28th, 2010

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Fellow Manuel Eckl runs a nice little blog titled Another Journal By for which he crafted this charming portrait: (English version below)


Who is Hugo Hoppmann? That’s what we were asking ourselves. When you are exploring his Portfolio or the seven pages of his Blog one finds a conglomeration of his work — pieces from his daily grind, anecdotes from his life, or simply things that motivate, inspire, touch him.
Unfortunately everything you’re discovering, regard, taking there even adds more fuel to the curiousness.
So who is Hugo Hoppmann and/or what moves him? What goes through his head? His attempt to get a closer look…

1. It smells like summer. I’m looking forward to Cologne and my old friends. Making plans for the summer… internship?
2. Self-discipline, motivation, and concentration. How do I push all my projects constantly, and at the same time? How can I improve my focus?
3. Running, sprinting, boxing, jumping, inhale deeply, exhale slowly. Doing sport, my most importing compensation.
4. Simplicity — Purism — Balance.
5. Better Mjstakes, a personal, ambitious magazine project — together with Johannes Breyer — that is about to be released.
6. Work and Progress. Finishing projects with the sentiment of having learned and advanced.
7. Girls in my head… why do I make everything so complicated?
8. My Blog: So many plans. When can I continue to write? But will the efforts pay off?
9. Just sit down and work. Simply start and keep on digging. Ideas will come. Solutions will manifest.
“Go deep. The deeper you go the more likely you will discover something of value.”
10. Many doubts. But I’ll stay positive. And I always keep moving.

Joachim asks Hugo:

You are studying at an art school. What is your aim?
I came to learn and explore as much as possible and to meet and exchange with interesting and like-minded people.


What are your strategies to learn fast and well — and: to achieve your goals?
Focus is the secret. You have to try your best to just concentrate on one thing at a time. You have to differentiate important from unimportant tasks and set priorities. That is still a hard exercise for me though: I guess I want to learn, master and explore too much at the same time!


What do you think about imitation and original?
I think that imitating is legitimate to a certain degree, especially at the beginning of one’s education.
You imitate your idols to learn the technique.
Of course, (real) originality is not the easiest thing to achieve. Oftentimes originality is formed by a particular mix of different styles, elements and influences.
“Originality is based on the obscurity of your sources.”


What do you think about the phrase: “The original is a myth”?
To create something which has never existed before has always something magical. Where do these flashes of inspiration and good ideas come from? They sprout in the process. In the process of work. A good artist is a good worker.


Do you also have imitated or copied? By what were you influenced, and why?
If, than subconsciously. (→ See Quote on Thursday) I think I’m constantly influenced by a lot of different things I have discovered or developed. I’m always trying to keep an eye on the outside world and not to be so locked in my ‘graphic designer world’. I’m therefore interested not only in my own métier but also in other forms of art, culture, activities.


Is imitating and inspiring the same for you?
No. Both are important. But Inspiration is often, other than imitation, not necessarily reflected on something ‘concrete’ but rather on an idea that can again be further developed into something original.
But like I said: imitating is important too — because doesn’t we have to know the rules (= original) first, in order to break them afterwards (= new) ?

Interview with MILK magazine / Hong Kong

November 8th, 2009

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Here’s an interview I recently did for MILK magazine/Hong Kong. (Will be published in the next issue) — It’s pretty long… tell me what you think!

Can you tell us some background information about you?

My name is Hugo Hoppmann, I’m a 21-years-old (graphic) designer from Cologne/Germany currently studying at ECAL in Lausanne/Switzerland.
Since many years I’m fascinated by all kinds of design, art, architecture and fashion.
I’m doing graphic design, typography, photography since 4-5 years now and it became my big passion. Right now I’m lucky to study in wonderful school full of motivated and inspiring people. Including my teachers!
For now I’m aiming to continue my studies with as much fun and success as possible, to be able to turn my hobby to a profession.
I’m pretty busy at the moment, juggling with a bunch of different projects — but what I do is what I love so I’m just happy to keep learning and progressing every day. The wide range of exciting projects at my school mixed the a bunch of private projects are creating my intensive schedule these days.
But exactly in a situation like that you got to remember to keep a good balance of work and play. So I always enjoy drinking some refreshing beers with friends and to party hard from time to time. I just try to always keep a good balance between hard work and hard play.


Which things or people may touch your inspiration?

When I’m in need of some fresh input I catch myself rather to be inspired by other things than graphic design (architecture for example). Also, Blogs should be consumed responsibly. In general I believe that the most important thing to stay curious and naive — daydreams and siesta’s can make wonders to!

But let’s cut that for the important part: The so-called inspiration is pretty much coming when I start to work. When I start to scetch or write about the problem and my work, basically when you just start to get in touch with the challenge, the task at hand, magically, the ideas are coming. Sometimes (or always?) it is just the start that is the hard part. So just sit down and do it!

“Whatever you can do, or dream you can, begin it. Boldness has genius, power and magic in it.”
— Goethe


For you, what is creative and creating work?

Like I briefly said above, I think the important part of being creative is to work. The romantic vision of ideas magically bumping into the heads of chosen and only “genius” people is what holds back a lot of people in this world to live their dreams and to become the ones they really are.

Let’s finish this (in my eyes essential) theory with the words of successful illustrator Christoph Niemann:
“Ultimately, my whole approach to what I do is 95% effort and 5% talent. I really see it as a sport. You probably won’t become a tennis player if you don’t stand on the court for six hours a day and whack balls over the net. And if you do that, you have to be incredibly untalented for it not to work. But I think it’s tempting to think as a creative professional, you sit there and you’re creative. So much of it is just doing it everyday for hours.”


Why you are interested in creating fonts?

I love the purity and honesty of typography. Only black and white. I enjoy the process of creating a font. So much trial and error — and you see clearly your progression based on everyday practice. Sometimes it’s a long journey. So you have to train endurance. But it’s the perfect mixure of craft and art, of serious play and hard work.


There are logo design, fonts design, book design, drawing posting in your website, which things you like to do most? And why?

I don’t know (yet). But anyway I think the modern graphic designer has to handle many different genres and media, so I think the ECAL is a good training because we always have a lot of (interesting) projects in parallel.


What are you busy for recently?

Beside my projects in university, I am busy finishing the first issue of a new magazine I’m creating with my friend Johannes Breyer. It is called “Better Mjstakes” and will be quite a unique platform for discussions and conversations around design, culture and philosophy.
Here is an extract from the manifesto:

“Graphic Design these days is mostly documentated without bigger aspiration or depth, which (if anything) banalises a proper discussion. For this reason we aim to provide the — in our eyes — lacking insight into the thoughts and approaches of modern graphic designers, building a ground for discussion and challenging the exchange.

The name Better Mjstakes reflects our philosophy and purpose: to just start making something; really enter a profound relationship with our beloved subject. And on top of it all: not fearing the mistakes that line our path of enlightment.”


Do you have any plan in the future? (For leisure, will you come to HONG KONG? :))

Just push it to the limit! No, seriously I will just continue and finish all my projects – life is such a journey and I will just flow with it. Wherever it will take me.
And yeah, I’m really looking forward to explore the Asian continent! Hong Kong will be definitely a ‘target location’ — I’m also super interested in Japanese culture. Learning a non-european language would be a future plan too… plus the typography!


Do you have any favorite topic for creating work? What is the concept of your work? What you want to show or tell people in your work?

I like to stay clean and simple — for me it is all about the beauty of simplicity.
Life is so complicated and cluttered, I want to simplify. And make it more beautiful!
The concept of my work could also be the discovery of (old, ugly, beautiful, crazy, interesting) things, subjects and scenes. I like explore and document with my own eyes.
This often reflects in editorial design and the creation of visual identities including logo design, typography, photography, writing.


In your works, which one is your favorite? And why?

It’s all the new stuff I’m currently working on — these will be my new favourite’s I think. That’s because my idea of good design changes so quickly and I’m always looking forward to improve my work.


How you see your works?

I see my works constantly getting more and more interesting and mature the more I learn and discover. One could also say your design is evolving with you as a person.


What is the most difficult thing when you are creating your work?

Getting a distant view. Getting outside your bubble, searching critique from others and accepting change.


Which competitor or work is your favorite?

I admire the work of Jop van Bennekom and Mirko Borsche at the moment.

My alltime heroes are: Adrian Frutiger, Yukio Mishima, Herrmann Hesse, Paul Nizon, Jean-Philippe Demougeot, Mike Meiré, George Duke, Steven Pressfield and Grace Jones.


Can you tell us your maxim to encourage other artists?

At the beginning I started with favourite quotations so will I end and respond with the following words of Mark Twain:

“Twenty years from now you will be more disappointed by the things that you didn’t do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.”

(Also, I highly recommend “The War of Art” from StevenPressfield and the future issues of the Better Mjstakes magazine)


Any last words?

I want to thank you nice people from MILK magazine for giving me the opportunity to share my thoughts and eventually reach some like-minded people from HONG KONG! La vie est belle! Cheers!